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Teaching and Learning
Teaching and learning is a process that
includes many variables. These variables interact as learners work
toward their goals and incorporate new knowledge, behaviors, and skills
that add to their range of learning experiences.
Over the past century, various
perspectives on learning have emerged, among them —cognitive (learning
as a mental operation); and constructivist (knowledge as a constructed
element resulting from the learning process). Rather than considering
these theories separately, it is best to think of them together as a
range of possibilities that can be integrated into the learning
experience. During the integration process, it is also important to
consider a number of other factors — cognitive style, learning style,
the multiple natures of our intelligences, and learning as it relates
to those who have special needs and are from diverse cultural
backgrounds.
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(J. Bruner)
Constructivism is a learning strategy that draws on students'
existing knowledge, beliefs, and skills. With a constructivist
approach, students synthesize new understanding from prior learning and
new information.
The constructivist teacher sets up problems and monitors student
exploration, guides student inquiry, and promotes new patterns of
thinking. Working mostly with raw data, primary sources, and
interactive material, constructivist teaching asks students to work
with their own data and learn to direct their own explorations.
Ultimately, students begin to think of learning as accumulated,
evolving knowledge. Constructivist approaches work well with learners
of all ages, including adults.
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A major theme in the theoretical framework of Bruner is that
learning is an active process in which learners construct new ideas or
concepts based upon their current/past knowledge. The learner selects
and transforms information, constructs hypotheses, and makes decisions,
relying on a cognitive structure to do so. Cognitive structure (i.e.,
schema, mental models) provides meaning and organization to experiences
and allows the individual to "go beyond the information given".
As far as instruction is concerned, the instructor should try and
encourage students to discover principles by themselves. The instructor
and student should engage in an active dialog
(i.e., socratic learning). The task of the instructor is to translate
information to be learned into a format appropriate to the learner's
current state of understanding. Curriculum should be organized in a
spiral manner so that the student continually builds upon what they
have already learned.
Bruner (1966) states that a theory of instruction should address
four major aspects:
(1) Predisposition towards learning,
(2) The ways in which a body of knowledge can be structured so that it
can be most readily
(3) the most effective sequences in which to present material,
and
(4)The nature and pacing of rewards and punishments.
Good methods for structuring knowledge should result in simplifying,
generating new propositions, and increasing the manipulation of
information.
In his more recent work, Bruner (1986, 1990, 1996) has expanded his
theoretical framework to encompass the social and cultural aspects of
learning as well as the practice of law.
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Bruner's constructivist theory is a general framework for
instruction based upon the study of cognition. Much of the theory is
linked to child development research (especially Piaget). The ideas
outlined in Bruner (1960) originated from a conference focused on
science and math learning. Bruner illustrated his theory in the context
of mathematics and social science programs for young children. The
original development of the framework for reasoning processes is
described in Bruner, Goodnow & Austin (1951). Bruner (1983) focuses
on language learning in young children.
Note that Constructivism is a very broad conceptual framework in
philosophy and science and Bruner's theory represents one particular
perspective.
Example: This example is taken from Bruner
(1973):
"The concept of prime numbers appears to be more readily grasped
when the child, through construction, discovers that certain handfuls
of beans cannot be laid out in completed rows and columns. Such
quantities have either to be laid out in a single file or in an
incomplete row-column design in which there is always one extra or one
too few to fill the pattern. These patterns, the child learns, happen
to be called prime. It is easy for the child to go from this step to
the recognition that a multiple table, so called, is a record sheet of
quantities in completed multiple rows and columns. Here is factoring,
multiplication and primes in a construction that can be
visualized."
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1. Instruction must be concerned with the experiences and contexts
that make the student willing and able to learn (readiness).
2. Instruction must be structured so that it can be easily grasped
by the student (spiral organization).
3. Instruction should be designed to facilitate extrapolation and or
fill in the gaps (going beyond the information given).
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Source: tip.psychology.org/bruner.html
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C. Rogers
Experiential Learning Theory (ELT) provides a holistic model of the
learning process and a multilinear model of development, both of
which are consistent with what we know about how people learn, grow,
and develop. The theory is called “Experiential Learning” to emphasize
the central role that experience plays in the learning process, an
emphasis that distinguishes ELT from other learning theories. The term
“experiential” is used therefore to differentiate ELT both from
cognitive learning theories, which tend to emphasize cognition over
affect, and behavioral learning theories that deny any role for
subjective experience in the learning process.
Experiential learning theory defines learning as "the process
whereby knowledge is created through the transformation of experience.
Knowledge results from the combination of grasping and transforming
experience"
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Rogers distinguished two types of
learning: cognitive (meaningless) and experiential (significant). The
former corresponds to academic knowledge such as learning vocabulary or
multiplication tables and the latter refers to applied knowledge such
as learning about engines in order to repair a car. The key to the
distinction is that experiential learning addresses the needs and wants
of the learner. Rogers lists these qualities of experiential learning:
personal involvement, self-initiated, evaluated by learner, and
pervasive effects on learner.
To Rogers, experiential learning is equivalent to personal change and
growth. Rogers feels that all human beings have a natural propensity to
learn; the role of the teacher is to facilitate such learning. This
includes:
(1) Setting a positive climate for learning,
(2) Clarifying the purposes of the learner(s),
(3) Organizing and making available learning resources,
(4) Balancing intellectual and emotional components of learning,
and
(5) Sharing feelings and thoughts with learners but not
dominating.
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(1) The student participates completely in the learning process and
has control over its nature and direction,
(2) It is primarily based upon direct confrontation with practical,
social, personal or research problems, and
(3) Self-evaluation is the principal method of assessing progress or
success. Rogers also emphasizes the importance of learning to learn and
an openness to change.
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Experiential learning can be a highly effective educational method.
It engages the learner at a more personal level by addressing the needs
and wants of the individual. Experiential learning requires qualities
such as self-initiative and self-evaluation. For experiential learning
to be truly effective, it should employ the whole learning wheel, from
goal setting, to experimenting and observing, to reviewing, and finally
action planning. This complete process allows one to learn new skills,
new attitudes or even entirely new ways of thinking.
Remember the games we use to play when we were kids? Simple games,
such as hopscotch, can teach many valuable academic and social skills,
like team management, communication, and leadership. The reason why
games are popular as experiential learning techniques is because of the
"fun factor" - learning through fun helps the learner to retain the
lessons for a longer period.
Most educators understand the important role experience plays in the
learning process. A fun learning environment, with plenty of laughter
and respect for the learner's abilities, also fosters an effective
experiential learning environment. It is vital that the individual is
encouraged to directly involve themselves in the experience, in order
that they gain a better understanding of the new knowledge and retain
the information for a longer time.
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1. Significant learning takes place
when the subject matter is relevant to the personal interests of the
student
2. learning which is threatening to the self (e.g., new attitudes or
perspectives) are more easily assimilated when external threats are at
a minimum
3. Learning proceeds faster when the threat to the self is low
4. Self-initiated learning is the most lasting and pervasive.
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Human beings can learn efficiently by observation, taking
instruction, and imitating the behavior of others. “Cognitive learning
is the result of listening, watching, touching or experiencing."
Cognitive learning is a powerful mechanism that provides the means
of knowledge, and goes well beyond simple imitation of others.
Conditioning can never explain what you are learning from reading our
web-site. This learning illustrates the importance of cognitive
learning.
Cognitive learning is defined as the acquisition of knowledge and
skill by mental or cognitive processes, the procedures we have for
manipulating information 'in our heads'. Cognitive processes include
creating mental representations of physical objects and events, and
other forms of information processing.
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In cognitive learning, the individual learns by listening, watching,
touching, reading, or experiencing and then processing and remembering
the information. Cognitive learning might seem to be passive learning,
because there is no motor movement. However, the learner is quite
active, in a cognitive way, in processing and remembering newly
incoming information.
Cognitive learning enables us to create and transmit a complex
culture that includes symbols, values, beliefs and norms. Because
cognitive activity is involved in many aspects of human behavior, it
might seem that cognitive learning only takes place in human beings.
However, many different species of animals are capable of observational
learning. For example, a monkey in the zoo, sometimes imitates human
visitors or other monkeys.
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The 6 E's and S (Engage, Explore, Explain, Elaborate, Evaluate,
Extend, and Standards) lesson plan format was developed by teachers in
consultation with faculty from schools of education and is based on a
constructivist model of teaching. The lesson plans are based on
constructivist instructional models with activities and sections of the
plan designed to have the students continually add (or construct) new
knowledge on top of existing knowledge.
Each of the 6 E's describes a phase of learning, and each phase
begins with the letter "E": Engage, Explore, Explain, Elaborate,
Evaluate and Extend. The 6 E's allows students and teachers to
experience common activities, to use and build on prior knowledge and
experience, to construct meaning, and to continually assess their
understanding of a concept.
Engage: An "engage" activity should make
connections between past and present learning experiences, Anticipate
activities and focus students' thinking on the learning outcomes of
current activities. Students should become mentally engaged in the
concept, process, or skill to be learned. Each lesson plan has an
'essential question' that is the basis for their inquiry. Normally the
section will include a few key questions to help direct some of the
research in the Explore section.
Explore: Here the student investigates the
topic more thoroughly. What is important is that the students are given
the opportunity to "free wheel" their way through the materials and not
be over directed. They will need some direction and the teacher
can circulate, asking important questions, listening to their
interactions and ensuring that they remain on task.
Explain: This phase helps students explain the
concepts they have been exploring. They have opportunities to verbalize
their conceptual understanding or to demonstrate new skills or
behaviors. This phase also provides opportunities for teachers to
introduce formal terms, definitions, and explanations for concepts,
processes, skills, or behaviors.
Elaborate: Here the students are expected to work
directly on the given assignment. It is their opportunity to
demonstrate their application of new information and to present their
findings or conclusions to others. It is a good time for
submitting materials for evaluation, doing presentations and completing
the project or assignment.
Evaluate: While it is expected that
evaluation will continue throughout the process, this is the section
where the teacher evaluates the learning that has occurred. Students
normally submit their work or assignments at this point. It is
very important at this stage that the students be encouraged to engage
in self-evaluation, group evaluation and develop their own tools to do
so.
Extend: This section contains some
suggestions for taking the students beyond the lesson. The
purpose is to examine ways in which they can bring their findings to
others or apply their understanding to new and unfamiliar
circumstances. Normally, this type of activity will grow out of
their excitement for what they have accomplished. This
section is highly student driven, though teachers may want to gently
suggest that the students enter their work in a competition or take
their displays to other locations outside of their own
school.
Standards: Standards are currently in the process
of being integrated, lesson plan by lesson plan. In this section,
the lessons are matched with State, Provincial and/or national
standards. It is primarily for the information of the teacher and
should provide the information necessary to incorporate the lesson into
the local board, district or school curriculum.
Source: www.nortellearnit.org
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Interactive teaching strategies like role playing and simulations
work best when they're presented spontaneously to students. Effective
use of role playing, however, requires preparation, a well-defined
format, clearly defined goals and outcomes, and time to debrief after
the simulation. Role playing and simulations require students to
improvise using the information available to them. In the process, they
encourage critical thinking and cooperative learning.
These teaching tools can also be effective in helping students clarify
attitudes and ideologies and make connections between abstract concepts
and real-world events.
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In a multi-age class, learning is
promoted by taking advantage of the diversity of the learners. Units
are organized thematically, and students at each grade level work on
different assignments within the unit. Students are encouraged to help
each other in a nurturing environment and to value differences between
students of different ages and ability levels. In cooperative work,
older students become role models and mentors to the younger
learners.
Teachers in multi-age classrooms are encouraged to use a range of
teaching and assessment strategies to address the different ages of
their students, implement flexible patterns of grouping, accommodate
specific learning goals, engage all students in active participation,
and promote a climate of respect for oneself and others.
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Cooperative learning is one of the best researched of all teaching
strategies. The results show that students who have opportunities to
work collaboratively, learn faster and more efficiently, have greater
retention, and feel more positive about the learning experience. This
is not to say that students can just be put into a group and assigned a
project to complete. There are very specific methods to assure the
success of group work, and it is essential that both teachers and
students are aware of them. Recently there has been criticism of this
process largely as a result of its misuse. To be perfectly clear, this
is not a way for teachers to "get off the hook" as students work in
groups while the teacher corrects papers! It is not a way for teachers
to address the needs of "gifted" students by continually putting them
in charge of learning groups. It is a way for students to learn
essential interpersonal life-skills and to develop the ability to work
collaboratively-- a skill now greatly in demand in the workplace. It is
a way for students to take turns with different roles such as
facilitator, reporter, recorder, etc. In a cooperative group, every
student has a specific task, everyone must be involved in the learning
or project, and no one can "piggyback." The success of the group
depends on the successful work of every individual.
Students work together on academic tasks in small groups to help
themselves and their teammates learn together. In general, cooperative
learning methods share the following five characteristics.
- Student work together on common tasks or learning activities that
are best handled through group work
- Students work together in small groups containing two to five
members
- Students use cooperative, pro-social behavior to accomplish their
common tasks or learning activities
- Students are positively interdependent. Activities are structured
so that students need each other to accomplish their common tasks or
learning activities
- Students are individually accountable or responsible for their work
or learning
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Learning styles are simply different
approaches or ways of learning.
What are the types of learning
styles?
Visual
Learners: learn through seeing....
These learners need to see the
teacher's body language and facial expression to fully understand the
content of a lesson. They tend to prefer sitting at the front of the
classroom to avoid visual obstructions (e.g. people's heads). They may
think in pictures and learn best from visual displays including:
diagrams, illustrated text books, overhead transparencies, videos,
flipcharts and hand-outs. During a lecture or classroom
discussion, visual learners often prefer to take detailed notes to
absorb the information.
Auditory
Learners: learn through listening...
They learn best through verbal
lectures, discussions, talking things through and listening to what
others have to say. Auditory learners interpret the underlying meanings
of speech through listening to tone of voice, pitch, speed and other
nuances. Written information may have little meaning until it is heard.
These learners often benefit from reading text aloud and using a tape
recorder.
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Kinesthetic Learners / Tactile: learn
through, moving, doing and touching...
Kinesthetic / Tactile persons learn best through a hands-on approach,
actively exploring the physical world around them. They may find it
hard to sit still for long periods and may become distracted by their
need for activity and exploration.
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Source: ldpride
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